Animation

Columbus College of Art & Design
Background Image: Columbus College of Art & Design
Columbus College of Art & Design

Animation is the process of drawing sequential pictures which, when assembled, form a moving image over time. In the past, this work was done by hand with teams of artists creating literally thousands of drawings for a cartoon, ad, or film. These days, more and more animation work is done on a computer which can speed up the process while also increasing the complexity of the images and the lengths of a film. Consequently, there has been an explosion in the field of animation, with many more people employed in it now than ever before. Strong, facile drawing skill is a must for entry into this field, as is an ability to work on the same project for an extended period of time with a team of other artists.

STUDENT WORK

UNDERGRADUATE DEGREE-GRANTING INSTITUTIONS

Alberta University of the Arts

Calgary, AB

Art Academy of Cincinnati

Cincinnati, OH

Art Center College of Design

Pasadena, CA

California College of the Arts

San Francisco, CA

California Institute of the Arts

Valencia, CA

Cleveland Institute of Art

Cleveland, OH

College for Creative Studies

Detroit, MI

Columbia College Chicago

Chicago, IL

Columbus College of Art and Design

Columbus , OH

Emily Carr University of Art and Design

Vancouver, BC

Kansas City Art Institute

Kansas City, MO

Laguna College of Art and Design

Laguna Beach, CA

Lesley Art + Design

Cambridge, MA

Maine College of Art & Design

Portland, ME

Maryland Institute College of Art

Baltimore, MD

Massachusetts College of Art and Design

Boston, MA

Montserrat College of Art

Beverly, MA

Moore College of Art and Design

Philadelphia, PA

NSCAD University (Nova Scotia College of Art and Design)

Halifax, NS

OCAD University

Toronto, ON

Otis College of Art and Design

Los Angeles, CA

Pacific Northwest College of Art

Portland, OR

Pennsylvania College of Art and Design

Lancaster, PA

Rhode Island School of Design

Providence, RI

Ringling College of Art and Design

Sarasota, FL

School of Visual Arts

New York, NY

Woodbury University

Burbank, CA

GRADUATE DEGREE-GRANTING INSTITUTIONS

California Institute of the Arts

Valencia, CA

Columbus College of Art and Design

Columbus , OH

Emily Carr University of Art and Design

Vancouver, BC

Minneapolis College of Art and Design

Minneapolis, , MN

Pratt Institute

Brooklyn, NY

School of the Art Institute of Chicago

Chicago, IL

School of Visual Arts

New York, NY


Merritt AndrewsMerritt Andrews was born and raised in the quiet little town of Salisbury, MD. From a very early age, she knew what she wanted to be when she grew up. “An artist,” she says. “Preferably of the non-starving variety.”

That goal led her to intense studies at Ringling College at the cusp of the 1990s. Although illustration was her major, Andrews was caught up in the excitement of the digital dawn. “Computer animation was still in its infancy,” she recalls. “It was a heady time of experimentation and innovation. That sense of possibility spilled over into every major. The new tools opened up doors for every artist—illustrators, included! It really felt like magic.”

And speaking of magic, Andrews interned with Walt Disney Feature Animation Florida after she graduated in 1992. The company hired her full-time six months later. She enjoyed more than 10 productive years working on such beloved animated features as The Lion King, Pocahontas, Mulan, Tarzan, Lilo and Stitch and Brother Bear.

“It was a great time for me,” she says. “Not only because of the work, but because of the people I worked with. I had the privilege of collaborating with some of the best talent in the industry, including my supervisor, Dan Gracey, a Ringling grad. It really was a dream come true!”

Walt Disney Feature Animation Florida closed its doors in March 2004. But Andrews kept the dream alive. In the years that followed, she worked with her fellow Disney alums at Project Firefly Animation Studio, and also at Cecropia, and created a rich network of freelance clients. She ploughed her creative energies into the award-winning TV pilot, Farm Force, monkeyed around with Universal Pictures’ Curious George, and helped get Disney’s The Princess and The Frog hopping. Then, in 2008, Universal Creative invited her to join its core team. She assisted with recruiting artists, creating and editing presentations, and brought imagination to life with the magic of Photoshop. The real magic began when Andrews became creative coordinator of the Diagon Alley project at the Wizarding World of Harry Potter portion of Universal Orlando Resort theme parks.

Universal Orlando Resort had a hit on its hands with its Wizarding World of Harry Potter section based on the films and movies. The theme park planned to build on that success by adding “Diagon Alley,” a beloved hangout from the Harry Potter universe. (We’ll take a stroll through that alley later.)

So, what exactly does a creative coordinator do?

Andrews explains. “For this project, my role was mostly documenting the process and submitting all aspects of the creative elements to Warner Brothers for approval. I took a lot of photos as Diagon Alley took shape and created spreadsheets with every detail included, from all of the different types of doorknobs and escutcheons, to paint color and finishes. I’m also one of those annoying people who can spot spelling errors, so they employed me to review every graphic and sign—whether it was ‘on stage’ or back of house—and correct any grammatical error before it went to fabrication. I got to create several small window signs, design our project team’s construction stickers and badges, assist in digitally painting a mural in one of the shops, worked with MinaLima’s graphics to create the banners inside the Knight Bus, and helped conceptualize one of our wand-activated show elements.”

For those who haven’t read the pages of J.K. Rowling’s Harry Potter series, Diagon Alley is a narrow, cobbled, gas-lit London street. Its shops and pubs cater to an exclusive clientele: wizards, warlocks, witches and their kin. The street is hidden to the magic-impaired. Known as “muggles” in the books and movies—as any fan would know.

And they know a great deal.

True Harry Potter fans could walk that alley blindfolded and tell you every sight, from the Leaky Cauldron pub to Gringotts Wizarding Bank to Ollivanders Wand Shop. Recreating that street’s look and feel was no small task. “If one detail was out of place, the fans would notice,” Andrews says. “We had to get it right.”

It was hard work. She loved every minute of it.

Andrew’s creative team included an extremely talented group of engineers, project managers, show producers, construction workers and other top artists and designers. Their starting point? Rowling’s descriptions and the designs Stuart Craig and Alan Gilmore created for the Harry Potter films. The team took it from there and worked out the granular implications. Andrews notes that, “In a film, you see the street from the outside and have access to a few interiors. In a theme park, guests have to have access to all of it.”

The magic was in the details. Working with the creative team, Andrews helped make sure each element was faithful to Rowling’s vision, and consistent with every other element. At the end, it all came together: Andrews and the other creative artists brought the magic to life.

In July 2014, Diagon Alley welcomed its first batch of muggles. The response? Universal acclaim from critics, theme park insiders and Harry Potter fans alike. Andrews loved the result—and the creative process that made it possible.

“Working with such brilliant artists and seeing a theme park attraction go from the drawing board to fruition was a joy,” she says. “Being able to share it with the world is pretty rewarding. It’s been quite a journey!”

Despite how far she’s traveled, Andrews hasn’t forgotten her first steps.

“Ringling College is where it all began,” she adds. “More than just skills, the college taught me to adapt and got me started on my artistic path. I never would have dreamed where that path would take me.”

Now that Diagon Alley is open for business, Andrews is moving onto another project for Universal Creative. For now, it’s hush-hush. But, whatever it is, it won’t be mundane.

“Making art is a great way to make magic,” she says. “I’m doing what I love, and that’s the best magic of all.”

Merritt Andrews | Creative Coordinator

Merritt Andrews (’92; Ringling, Illustration) is Creative Coordinator for Harry Potter: Diagon Alley. From a very early age, she knew what she wanted to be when she grew up. “An artist,” she says. “Preferably of the non-starving variety.”...